Your payoff in round {{ player.round_number }} is: {{ player.payoff }}
The {{ if player.role == "firm" }}employee's{{ else }}firm's{{ endif }} payoff is: {{ other_player_payoff }}
# if group.round_number == 1: #When the Constants.players_per_group is set to None, a list containing a single list (group) of all players is returned from the function get_group_matrix. For example, if there are 4 players and Constants.players_per_group is set to None, get_group_matrix will return [[You will choose whether to let the employee set pay or set pay your self.
{{ elif player.session.choice_condition == False and group.employee_set == True }}The employee will set their own pay.
{{ elif player.session.choice_condition == False and group.employee_set == False }}You will set the employee's pay.
{{ endif }}
If, instead, the firm decides in Step 2 to set the employee’s wage, then in Step 3, the firm chooses a wage level for the employee (see the screen below).
The employee’s wage must be an integer between 20 Lira and 120 Lira (inclusive). That is, the employee’s wage must be in the range {20, 21, 22, …, 118, 119, 120}.
{{ if session.fixed_contract_condition == True }}This wage is fixed, meaning, the employee will receive the wage regardless of production level (which will be explained in Step 5).
{{ else }}This wage is dependent on production level (which will be explained in Step 5), meaning, the employee will receive the wage according to the following outcomes.
In Step 4, the employee learns the wage level set by the firm and decides whether to accept or reject the firm’s offer (see screenshot below).
If the employee accepts the firm’s offer, then the firm and the employee both proceed to Step 5.
If the employee rejects the firm’s offer, then the labor market for that round ends and both the firm and the employee receive zero Lira for the round.
In Step 5, the employees selects a production level (see screenshot below).
The production level is a number between 0.1 and 1.0 inclusive. That is, the production level must be in the range {0.1, 0.2, 0.3, …, 0.8, 0.9, 1.0}.
The production level generates production costs, and these costs are incurred by the employee. The following table shows the production costs (in Lira) for each production level:
| Production Level | 0.1 | 0.2 | 0.3 | 0.4 | 0.5 | 0.6 | 0.7 | 0.8 | 0.9 | 1.0 |
|---|---|---|---|---|---|---|---|---|---|---|
| Production Costs (Lira) | 0 | 1 | 2 | 4 | 6 | 8 | 10 | 12 | 15 | 18 |
In Step 6, the firm and the employee learn their payoffs for the round (see screenshot below).
The firm's payoff is calculated as follows:
Firm payoff = 120 × production level − wage
The employee's payoff is calculated as follows:
Employee payoff = wage − producution cost
Remember:
{{ if session.fixed_contract_condition == True }}Wage is fixed, meaning, the employee will receive the wage regardless of production level.
{{ else }}Wage is dependent on production level, meaning, the employee will receive the wage according to the following outcomes.
Production level is a number between 0.1 and 1.0 inclusive. That is, the production level must be in the range {0.1, 0.2, 0.3, …, 0.8, 0.9, 1.0}.
Poduction costs are generated by production, and these production costs are incurred by the employee. The following table shows the production costs (in Lira) for each production level:
| Production Level | 0.1 | 0.2 | 0.3 | 0.4 | 0.5 | 0.6 | 0.7 | 0.8 | 0.9 | 1.0 |
|---|---|---|---|---|---|---|---|---|---|---|
| Production Costs (Lira) | 0 | 1 | 2 | 4 | 6 | 8 | 10 | 12 | 15 | 18 |
Payoffs can be calculated using the following reference table. You can access this table using the following button which will open in a new browser window. This table will be available to you in each round via a button or you can choose to leave the table open in another browser window.
REMOVE FOR LIVE SETTING:
{{ player.employee_set_count }}